Technical Specification

  • Supported Development Platforms: Windows
  • Supported Target Build Platforms: x64 / Android / HTML5
  • Network Replicated: No, this feature is under development. There a networked player controller available but the movement on the owning client is jaggy.

Full content

Code

5 C++ classes

  • Module
  • Vehicle System
  • Visualizer
  • Base Player Controller
  • Base Animation Instance

Assets

7 Blueprint classes

  • Sports Vehicle
  • Kart Vehicle
  • Light Kart Vehicle
  • Heavy Kart Vehicle
  • Template Vehicle
  • Test Vehicle
  • Networked Player Controller (work in progress)
  • Player Controller
  • Default Vehicle Anim
  • Drift Vehicle Anim

6 Materials

3 Models

  • Kart Skeletal Mesh. Fully textured with physics asset, iddle animation and blueprint animation logic
  • Sports Vehicle Skeletal Mesh.
  • Test Vehicle Skeletal Mesh with physics asset

5 VFXs

  • Kart Vehicle drift/exhaust/smoke/sparkes and boost effects

Features

  • Full Vehicle System logic in C++ for high performances
  • RayCast Suspension system with suspension length, suspension points, damping and adherence tuning
  • Acceleration, braking and reverse, turning
  • Customizable drifting mechanic
  • Jumping!
  • In air stabilization setting allows for either relastic vehicle roll overs or arcade like super stabibility
  • Center of mass offset, adherence force offset and many other nice parameters
  • All functions can be overriden in C++ so that you can get the exact behavior you want
  • All state values and forces exposed to Blueprints
  • Blueprint events for all state changes! Accelerate Start/Stop, Can Drift, Drift Start/Stop etc…
  • Blueprint Animation system for wheels rotation, wheels suspension offsets, direction, drift, tilt and roll.
  • Demo vehicles included. Properly tuned and game ready. Simply update your mesh and animations and play.